Blog · · 3 min read
Nothing Gets Through TD: the Flash tower defense you loved, rebuilt for iPhone
Remember the tower defense games you played in a browser in 2005? Nothing Gets Through TD brings that feeling to iPhone and iPad, with 10 towers, 20 final forms, 6 worlds and 60 levels.

If you spent part of the 2000s playing tower defense games in a browser tab, you already know the feeling we were chasing: a road, a wave of enemies, a handful of towers and the slow, satisfying click of a defense that finally holds. Nothing Gets Through TD is that game, rebuilt for your thumb.
Goblins, ogres and worse are marching on your castle. You build towers beside the road, upgrade them, pick a final form for each one, and make sure nothing gets through.
How it plays
Every level is a road and a castle. Enemies follow the road; you place towers beside it. Each tower can be upgraded three times, and then you choose how it ends. That last choice is where the strategy lives.
There are 10 towers:
- Arrow, Cannon, Frost, Tesla and Flame
- Gold Mine, Net, Arcane, Harpoon and Laser
Each one has two final forms, so there are 20 in all. An Arrow tower can become a Sniper or a Volley. A Flame tower becomes an Inferno or Napalm. An Arcane tower becomes a Prism or an Archmage. The same map can play very differently depending on which you pick.
Six worlds that change the rules
The game has 6 worlds and 60 levels: Green Valley, Desert Pass, Frozen Peaks, Volcano Isle, Sky Fortress and Alien Planet. Each world adds a twist:
- roads that merge
- ice that speeds enemies up
- lava vents that knock out towers
- flocks that come from the sky
- portals
A boss waits at the end of every fifth level.
Three ways to keep playing
Daily Siege
One new map every day, the same for every player, with the same towers. You get one ranked run, a Game Center leaderboard and a streak to keep alive. Hold it with zero leaks to earn the "Nothing got through!" badge.
Bonus waves
After a win, keep going. Tougher waves keep coming until one enemy slips through.
Nothing Gets Through mode
How many waves can you hold without a single leak? There is one endless run per world, each with its own leaderboard.
A fair free game
We wanted a free game we would be happy to play ourselves. That means:
- no energy timers and no waiting to play
- no loot boxes
- ads are rewards you choose, not walls
- one purchase removes the occasional between-level ad
You can also research permanent upgrades, open star chests and collect tower skins, shot trails, gate colours and kill effects.
Made for one hand
The worlds are clean, bright low-poly scenes that go from day to dusk to night. The game plays with one hand and plays offline, so it works on a bus, in a queue or on a plane.
Frequently asked questions
Is Nothing Gets Through TD free?
Yes. It is free on iPhone and iPad, with optional in-app purchases. Ads are rewards you choose, and one purchase removes the occasional between-level ad.
Does it work offline?
Yes, the game plays offline.
Does it run on iPad?
Yes, it is made for both iPhone and iPad.
When does it come out?
It is coming soon to the App Store. Leave your email on the game page and we'll tell you the day it lands.
Who makes it?
Renegade Reels LLC, a small independent studio in Cincinnati, Ohio. Questions go to [email protected].
Coming soon to the App Store
Hold the line. Nothing gets through.
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